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Post by conker the squirrel on Jan 10, 2007 16:11:53 GMT 10
This can be tricky indeed; detailed here are some strategies to help u clock it.
Second Assault: fairly easy; Enrol as Tediz, class demolisher. The trick with this particular chapter is to engage in combat quite naturally until the final assault when the SHC are molesting von Kriplespac. You may find a section of the main Tediz base where u can overlook the platform where the SHC come in to attack him. Just wait there with the bazooka and the trick is to be patient as most SHC troops run up to a certain spot on the platform before attacking von Kriplespac. Firing at that distinct spot will obviously prevent an SHC VC. (No shit)
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Post by conker the squirrel on Jan 10, 2007 16:24:38 GMT 10
For those of you unaccustomed to ingenius cogitation as I am: I will disclose a technique which can be use on thes two levels: "200 years later" and "After the Storm", since they require similar strategies.
Either team is fine; class sneeker This requires walking up to the special ordnance terminal, applying for a gateway and depositing one portal of this gateway in the flag/plans capture area (at your base) and the other at the oppostion flag/plans spawn spot. The only tricky part is getting to the enemy base. The flag/plans spawn spots are usually unguarded, just dont have a fucker stalking you. Then its simply a matter of getting the required object and slipping through the portal. Repeat three times. VC!
The following are hints for reaching the enemy base: 1. Sneekers can use the cloak ability and I highly advise you to use it.* May not work; I still get shot at, albeit at a lower intensity. 2. You may wish to take out some turretgun nests using the DU bullets as a widowmaker. 3. Run around JUMPING like a demented fag. 4. "200 years later"; there is a special walkway you can drop onto below the main bridge so u can avoid some of the heavy artillery 5."After the Storm" From your base go up the ramp that leads to the bridge and wind your way up around the ledge area to the colours spawn point.
*Note:Disguise is probably shitter that cloak since you can't jump as much and you still get fired at.
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Post by conker the squirrel on Jan 10, 2007 16:59:18 GMT 10
I'll deal with these separately since they are slightly different but similar enough to appear under the same heading:
1. "TOWARDS THE FUTURE" Firstly, I'd advise you to go as Tediz since as an SHC, the Tediz set up some pissy earthguard positions. Initially, register as a sneeker and run fast to catch the first cable car down. Hop onto the first SHC platform to capture it. Then change class quickly to Demolisher and respawn at Hellfire Corner. Defend that captured spot until your team captures the next platform and then move to that place to defend that. (Easy enough, eh?) For the final part there is no need to run on to satisfy the VC all by yourself since your team will probably end up accomplishing it for you.
2. "THE ARTIFACT" As with the other, enrol as a sneeker first and get your hogster from the Mobile Units Ordnance. Move quickly to the Central Tower and capture. Next, change to Demolisher and run and defend that big-ass button. When your team captures the third tower, alpha for instance, move onto that and defend. Slowly but surely your team will destroy that Tediz Artifact or that SHC piece of crap for you.
Note: As Demolisher, fight with the bazooka, move aroud sideways a lot when reloading and only press x for that viscious instinct thing to get from respawn spot(inside tower) to the defence spot since you move faster than your character would normally allow.
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Post by conker the squirrel on Jan 11, 2007 9:48:36 GMT 10
This is the final installment and it's pain in the ass if you actually try. Utterly perplexed by what I just said? Let me explain to you prats what exactly I mean.
I tried many tactics on this chapter. I tried registering as both SHC and Tediz (mainly Tediz). I set up Earthguards and mines near the red forcefields and completely obliterated hordes of SHC as they came through once they were down, but they kept coming; thanks to the "tried-and-tested respawning technology." As a demolisher, I was managing around 30 kills each time but every single time the Panther bastard got incinerated around the 2:30 mark.
Just as I was at the brink of going nutjob ape-crazy and torching my Xbox console, I decided to fart around with the sappy SHC. Firstly, I chose the sneeker class and hacked the first blockade and then had my usual face lift from the Tediz Earthguard, strategicly poised to blow half my face off. I then went about blasting those damn Earthguards with the bazooka as a Demolisher but still I hardly managed a kill before the Tediz mowed me down. Without any hope, I chose the Sneeker again and went about my merry way practising my slice-and-dice combo on my fellow SHC as well as on the Tediz. The point here is, despite making just 6 kills (4 of them my own team mates), I managed to distract the Tediz and therefore somehow my team mates managed to complete the job-at-hand on their own. I suppose the only thing that truly required my effort was taking out one of the turrets with the DU tip as a Widowmaker.
I have various theories based on this. Perhaps as I infiltrated and jumped around the Tediz base, running past a large number of them, this created a diversion. Also, equally plausible might be that as I killed my team members which were usually isolated from the group, (one was running the wrong direction the twit), they coincidentally happened to respawn together with those who died at the frontline. I remember once such occasion when I respawned with a pack of them and it resembled the start all over again.
In conclusion I guess I would have to say that my two negative contributions, distracting Tediz whilst not trying to kill them and hacking my own team, in the end cancelled each other out. Either way, it's a credit to the absurdity of the game.
If you happened to complete this chapter, or any for that matter, an alternate way please feel free to contribute.
Conker the squirrel, Einstein War Vet.
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